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Old Light New Lens


Project Days 11 & 12


This week, Laura and Callum have been away, so we (Jason and Penelope) are working with the students solo. This has provided us time and space to focus on design, working with design teams for puppet animation and also puppet building for shadow and silhouette work for live performance.


Having a smaller group of children (who either self nominated or were selected for the design team) we have moved along in leaps and bounds. The animation is well underway, and the greens screen is working (thank goodness. The puppets are also underway, with some elegant design solutions provided by the kids.


Jason and Penelope worked across the weekend to develop the storyline for the animation so we could be super organised with our shot-lists and making sure we have all backgrounds shot and uploaded (using live action backgrounds and animating on green screen). We tested the greens screen in i movie on the weekend and made a rough of the animation and...it works!!! Jason built more puppets while Penelope storyboarded and shot list.


At school, on each day we met with all kids, starting with acknowledgement of country and then some games (Why are you late?, Hah!! and Trains).


Most kids went to regular classes and the design kids broke into their respective teams for their tasks. By the end of the 2nd session on Monday, we reduced the number of children we needed, with a focused group of very capable designers.


The photos below are divided into sections, according to what the tasks were, and show (more or less) a progression of what was accomplished.


ANIMATION

FISH SHADOW PUPPETS

ROSELLA SILHOUETTE BODY PUPPET BUILD

PELICAN SILHOUETTE BODY PUPPET BUILD



Artist Reflections


Penelope

This week, everything has been going beautifully. It's really worked having the design kids only, to focus on this part of the project. Having had this time, it means that we are on track for production. I was deeply concerned that we weren't going to get everything across the line, but now we are in good shape. I have been delighted by the imaginative, thoughtful and creative design innovations that kids have come up with, and also initiative shown too. Such a great bunch of children. I had a moment with Evelyn, and another with Spencer, where our design discussions were truly just like it would be at the table with professional artists. Figuring things out with the "what if" and "what about" and working out what would and wouldn't work. Brilliant!


The staff have been, as always, extraordinarily accomodating and and adaptable, which has really smoothed the whole process. I'm looking forward to starting the blocking for the performance next week - we are ready.


Jason


Day 11

Over the weekend I had spent time with Penelope working at a storyboard for the animation and the performance. I was then able to start to create appropriate puppets to be used in the animation. We also had an opportunity to trial the use of filmed backgrounds and the use of green screen when recording the animations. We were happy to find that it worked and would reduce the workload required in creating animated backgrounds.When I started on Monday as soon discovered that we were short a few puppets and so could not begin recording the animation straight away.


The children were shown how the animation station would work and what was expected of them regarding the minute detail and movement of the puppets. The children then set about finishing their puppets that they had started last week. If they had finished their rosella puppet, they were to move onto making a Pelican puppet. Most children were able to finish their puppets. Some children were able to make more than one, so we made different versions of Pelican puppets and made some fish puppets also. Once the children had returned to class, I focused on finishing the puppets so that we could begin the animation the following day.


Day 12

After Penelope's warm up with the whole group of kids, a small group of children remained to work with us. These children were involved with the design of the performance elements with Penelope, while I took groups of two or three children through the animation process. I then set them the task of animating a scene. Most scenes were about four to six seconds long, and involved roughly 50 slides per scene. Some children were exceptionally good at this process while others struggled. I had to remodel some puppets to allow the children an easier time with animation by simplifying the moving parts or what I was asking them to do with the existing puppets. Of the dozen or so scenes we managed to record, only two were unusable. I have decided that I will animate the more complex scenes - especially ones that involve multiple puppets moving at the same time. I believe we are on track to complete the animation by next Tuesday at the latest leaving us time to get the editing of the animation done. In some ways, it was a more focused time this week with just Penelope and myself working with the design children, and we achieved a lot, which means we are ready for Laura and Cal to work their magic next week!








Old Light New Lens BLOG 9 & 10


Project Days 9 & 10


Monday August 14th


FIRST SESSION

We shifted the plan, for a 10am start, as the V-Line trains are very ad-hoc, and Callum and Laura didn’t arrive until just after 10am (Jason collected them while Penelope started the session).


The children (tried) to teach (a not very good at learning it) Penelope their Acknowledgement of Country, Penelope ran a Sonic Choir warm up, which is designed for physical, vocal and focus. Penelope improvised sounds with physical shapes, which the children imitated in the form of a “choir”. They were asked to pay attention to dynamics (music) and to where vocal sound comes from (phonics) and the imitation of the rapidly changing, dynamic, scaled physical expressions that accompanied both.

We then played a quick game of “Why are you late?”.


The group was then divided into three: Sound (Callum), Design (Jason and Penelope) and Drama (Laura).


DESIGN

The aim was to as a group, storyboard the remainder of the story outline. It was a hot mess – but Lynne saved the day! She suggested dividing the children into smaller groups and tasked each group with a section of the story outline. Jason drew up 3 squares on A3 paper and we have each group a section to work on. It was fast and furious – but we actually have a rough to work from. Jason and Penelope will take this rough and work across next weekend to generate the final storyboard.



PERFORMANCE

Laura led the kids involved in the performance element through a workshop exploring archetypes and gesture. This session was designed to equip the performers with familiarity around how audiences will assign meaning to simple lines of dialogue and simple physical gestures and how we as a group can play into these archetypes to aid our story telling.

Each child was given given a line of dialogue and had to keep it a secret from those around them, they then created a physical whole body gesture informed by that line of dialogue. We made it 50% more dramatic, then 75% more dramatic and then 100% more dramatic, once we each had this fully realised full body gesture we looked around the room and tried to find other people whose gestures had a similar energy and might belong to the same character archetype as ours. The hero gestures found the other hero archetypes just through their physicality, the villain found the villains ect until we had four different groups: hero, villains, side kicks and the innocent. Whilst all the kids had created individual gestures there were certainly some similarities between the archetype groups. We then performed our gestures and said the lines of our characters together and the kids watching guessed which line belonged to each archetype. Laura facilitated a discussion about examples in books/ films the kids might have seen for each character archetype. We then had a discussion which centred our learning in the world of our narrative…

Kids decided the following for our narrative about the pelican and the rosella:

· Who is the hero of the story? Rosella and pelican

· Who or what is the villain? Pollution (action/ consequence of humans?)

· Who or what is the side kick? The plastic bag

· Who is the innocent? Nature (lake, birds, wildlife)




Second Session (children in one group)

We began the session by showing the children 3 different animations, and asked them to analyse them in terms of sound, story and design. Here are links to the 3, in the order in which we showed them:

  1. Sea pollution animation: 2 D – paper/collage (for comparative purposes - no text) – Simple short, theme of sea pollution, made by children the same age. https://www.youtube.com/watch?v=0JKu9TQCLMI

  2. Marcel the shell with shoes on: Puppet animation – (for shots and style) text. https://www.youtube.com/watch?v=k98Afd7Nf3Y

3. Boundin’: https://youtu.be/7WyR4AqRweY (with Text)


Sea pollution animation:

Children were asked:

· What they could hear – water/ waves, sad music.

· Shot types: started with a wide shot (establishing place),

· Archetypes: villain – human in the boat, innocent – nature/ environment, side kick – the rubbish, hero – humans changing behaviour, (the creators have asked the audience to: Stop. Sea. Pollution)

Marcel the shell with shoes on animation:

Children were asked, what do you observe about the style of this animation that we will not be doing? They reported/noted that is 3D animation and 3D backgrounds, we’re not having any speaking or words, we’re using less frames per second


Boundin’

The children analysed the Characters in relation to the archetypes explored earlier with Laura:

· Hero – Jackalope

· Villain – people that come and sheer the sheep

· Side kick – the animals in the environment

· Innocent - Sheep

They noted the following:

· All the dialogue rhymed, and there was a rhythm to the whole thing, the sound of a drum throughout – rhythm was interrupted when he was shorn became sad and went silent it effected the mood

· The weather was helping to tell the story, the audio and visuals were both connected, symbolic weather

· Animation style: computer animation


When questioned: “What do you think the point of the story is”, these were some responses. The story tells us:

· To always be happy with what you’ve got (sheep was super proud of his wool and then when he lost that he thought he’d lost everything,

· It took the hero redirecting his focus pick yourself back up again) pride/ ego/ his shame from the friends got in the way of his ability to enjoy his life.


The afternoon sessions included:

· Theatre - Devising

· Sound – Working from the existing storyboard

· Puppet design - Build


Followed by Reflection.


Sound Group Work across the two days



We:

Curated a selection of stock images (ideally atmospherically dense) to show the students.

  • Campsite

  • Busy city at night

  • Alien spaceship

Had the students analyse the images and create a sound bank of textures for the image.

  • Generating soundscapes from still images

Discussed foreground/background sounds, as well as sound length.

  • What sounds would play throughout the whole scene?

  • What are some sounds that may only occur sparingly/once?

We took skills from exercises above and generated sound banks for storyboard images created by the storyboard team. We examined what sounds appear across multiple scenes, discussed the use of atmos vs SFX


Created a soundscape for Performance Storyboard Video

  • Identified sounds that match visuals

  • Discussed how to best time sounds to match action in images

  • Introduced concept of sound mixing (what sounds are louder, what sounds are softer, where do you want the sound to exist in the space)

Meeting with Creative Vic

Barking Spider Creative artists and Lynne Richardson from St Mary’s met with Kathleen from Creative Vic to discuss the project progress – and it seems we are tracking well! Kathleen noted that we are all still recovering from the lockdowns, and that it’s not just business as usual. To help ease the pressure, Kathleen said that this blog needn’t be so detailed. So!

Over and out with details. From now on, photos and reflections!


REFLECTIONS

Penelope

Kathleen’s reflections on the state of play post COVID, and that things are not “business as usual”, was extremely helpful. While we have been tracking well, it has been a really pressured process so far, with so many kids at different levels, and keeping everyone on-board and focused. The teachers (as we learned) are under huge amounts of pressure to get all the kids back on track academically and it’s really stressful at this time. Kathleen gave us license to ease back on the intensity. So, I have proposed to the artists, in order to simplify both the animation and the performance, we use transitions between scenes in each, that utilise written text in the case of the animation, and live narration, for the performance. This means we need to generate less visual and sonic material in both cases and make the material we do create, richer.


This is a huge relief, and I suddenly feel that the project has some space in it for play – where up until now, for me leading it creatively, it’s been very full on as I have felt pulled in many directions all at once, and not capable of being fully available to any of the artists or to the kids because I’ve been so stretched. I’m looking forward to diving in more deeply and slowly to the creative process from here on in.

Laura

The pieces are coming together, the narrative is clear, and the storytelling elements are very nearly ready to put into practice. Day 9+10 of this project have been enormous, however I’m coming away feeling really positive about our ability as artists to help shape this thing now we have a really clear framework.


The performance element of this project is mostly a visual one. Penelope and I have worked together to clarify our four types of live storytelling (narration, overhead projection, physical movement in silhouette and shadow puppetry) and then create a visual plan of which part of the story will be told in which medium. This visual storyboard is our map, our framework of creation, and now we have this from the kids’ story, we’re ready to start the rehearsal phase of the project. I’m immensely relieved to have this done, and very excited for what’s to come next.


This week I’ve been reflecting on just how far the cohort has come in terms of their connection to each other, capacity for creative collaboration and their willingness to express themselves both verbally and physically. There were a couple moments this week where I really saw just how far they’ve come since the start of the project and the kids really surprised me with how much they had retained or were willing to engage full heartedly. Firstly, in the physical theatre and storytelling workshop I ran every child was able to create their own full-bodied gesture for their character archetypes and could engage in discussion about how the audience assigns meaning from one simple line of dialogue or physical gesture. There is no way that in the first week we were here the kids would have been comfortable to create and share their gestures with such commitment. Secondly, when they put that learning into practice and identified the archetypes within their story and then again within the other animations we were watching. This understanding of storytelling elements is really exciting for me to witness, and I know will now provide us with a shared language as we move into the creation and rehearsal of our live performance. Overall, really encouraging!



Callum

This week we focussed more on our individual groups. I’d spent some time last week trying to work out how to make this part of the sound design process the most engaging (as the sound team weren’t having as much fun and losing interest). I knew the kids loved the creating side, and they’d seemed to like when we worked with visual elements, so I tried to keep the process as visual and creatively generative as possible. This required me to spend the morning of the second day recording a bunch of sounds myself at Lake Colac (which I love doing, sound hunts are the best), and cleaning up the samples so that when the sound team came in, we could just start creating. The performance group had a two-minute performance storyboard video, so I got the sound team to watch the video and work together to build the sound for it (treating it like an animation). We got about 42 seconds of the animation done, but it was so great to see the kids already have a fairly strong sense for sound design. They spent time creating a transformation sound for the fish to plastic bags, that included three different sounds coming together (bones cracking, crumpling plastic, and a pop), as well different transition sounds depending on whether the camera was diving underwater or coming back out. I’m extremely excited to continue building this work, and I think I have a better understanding of how to engage with the students!


Jason

Day 9: After an ill-fated attempt at getting the children engaged in developing a storyboard for the stop motion animation, we decided to spend the rest of the afternoon without the children so that we could focus on developing the story and therefore the puppets and set pieces required for both the stop motion animation and the performance piece.


Day 10: I had the morning sessions free to make more puppets for the animation and to do the filming around Colac Lake that we anticipate will constitute the backgrounds for the stop motion animation. I had hoped to Return from the filming and engage the children in the process of stop motion animation but found after setting up the worktable for that process that the puppets would not be suitable for the animation and I would have to change some of the jointing. This meant running around trying to find suitable materials such as wire to do wire joints and to pull apart and reshape the puppets I had already made.


After lunch I was able to engage the children in the process of making their puppets and some of the children were able to complete the process. Just before I finished up for the day, I was able to do a four second animation that we will use in a test animation over the weekend. The Puppet making process was quite chaotic with children being at all levels, some even doing it for the first time. I calculated we need about 12,000 still images to create an animation at 10 frames a second that goes for two minutes. Over the weekend I will complete the other puppets required and so we can begin the animation process on Monday.


Updated: Aug 13, 2023



Acknowledgement of Country


Our school sits beside Lake Colac at the foothills of Red Rock and on the lush green land that has been cared for by generations of the Gulidjan people from the Maar Nation. Today we recognise their long history with this beautiful land we call home. We will always remember that our community learns, grows and plays upon traditional Gulidjan land and we pay our many respects to elders past, present and emerging.

Together we touch the ground of the land (touch ground)

We reach for the sky that covers the land (raise hands)

We touch our hearts to care for the land (touch our hearts)


DEVELOPMENT

Monday


Session 1

Penelope & Laura Physical Theatre warm up & exercises

· Walk run stop

· Trains

· Why are you late?


Laura – working towards devising.

SCULPTING

Children in pairs, one hands on hips one hands on head. Separated these into two groups, made one inner circle and outer circle, using the pairs.

Then, sculpting their partner, like they are clay, using consent, to make statues.

“Can I move your leg” (by touching) or, “Can you move your hip like this” (by modelling).

Laura explained consent, and it’s ok to say no, but have the partner explain the movement (modelling). Then children were asked to add in an expression on face. “Close one eye, and be really sad”.

Then the circles moved, and they had new partners, and then made new statues in clay.

Then, Laura added in the idea of something more abstract.

Swapping partners each time, and switching from inner to out circle to make sure that turns were being taken to sculpt and be sculpted. She asked the children to sculpt a:

· Pelican

· Lake that is polluted

· Brave and determined rosella

· Volcano


10.10.55: Devising Lab: Penelope and Laura.

Penelope and Laura divided the kids into groups of four, and there was one sculptor and three pieces of clay. They made a:

· Lake with a pelican

· Volcano with a rosella

The groups were asked to think about perspective/audience point of view (POV).


Fantastic to hear and see the children learning about consent. They picked this up immediately.


Sessions 2 and 3 with divided class.


We began the session with the children’s assignment to their roles on the production. Most children were assigned to their first choice. The kids needed some clarification about what the roles really meant, which we defined for them. In discussion with Jade during the session, we realised that there was a communication glitch between artists and teachers, which Jade and Penelope have resolved (good teamwork!).


Penelope and Jason introduced the animation desk, and Penelope described what we will be doing over the next weeks as we lead into production. Using the Pelican and Rosella story, we will tell this story using two quite different artforms: animation and live performance, specifically silhouette work. Penelope did a quick demonstration of silhouette work for children who weren’t here when she showed the vide, by using a piece of A4 paper held up to light, and placing her hand behind it, so children understood what silhouette means. With the second group, we discussed how will use cardboard to create the silhouette body parts to create the images/characters. We also brainstormed how to show tricky things in the silhouette live performance and the animation, such as, how do we show the rosella in the pocket-beak of the pelican.


Here are suggestions and ideas children proposed:

· X-ray vision (cellophane blue water)

· POV of rosella – red inside of the mouth

· Two bodies creating the mouth and then inside the mouth is the rosella – or through cardboard.


After the roles being given out, children were assigned to work with either Jason, on puppet design drafts, or with Laura on creating Tableaux. Laura worked through the story actions from the Storyboard Outline Scenes drafted by Penelope over the weekend, so we have a first draft version of silhouette for each scene. In the last group, we had an extra 5 minutes so Laura added in one movement and one sound into each Tableaux.



DESIGN KIDS:

The children began puppet design drafts with Jason. We had planned the following:

· PELICANS - DRAW FROM PHOTOS

· FLOATING ON WATER

· FLYING

· SIDE ON CLOSE UP HEAD

But with both groups, Jason focused on design from a photo of a pelican flying. We have 9 designs from which Jason will either select one for puppet design, or a conglomerate of two or more.




Session 4

Laura and Penelope led the performance kids plus all others not assigned to design:

We divided children into 10 small groups (of 3 or 4) and gave each group a scene to represent through sound (by writing a list of all the sounds they imagined would be in the scene) and a 3-part storyboard of the action, with a beginning middle and end. Children struggled with the 3-part storyboard, with many of the groups simple deciding that each person would draw one element of the storyboard without considering the cohesiveness of the overall visuals or consideration of the point-of-view/from which angle the story was told. Laura and Penelope realised that we need more shared/collaborative story telling work to make this easier. This exercise was too much of a leap from individual 3-part storyboarding, and the connection between the collaboration in the theatre games was also “lost in translation”. We planned to create a way to remedy this in tomorrow’s sessions.



Jason and the design team

In order to generate the material for a rosella puppet, Jason worked with his design team of 9, to create rosella designs. This was very similar to what the design teams did in sessions 2 & 3 with the rosella. So have now 9 rosella designs from which Jason will wither select one for puppet design, or a conglomerate of two or more.




Reflection.

Today’s reflection was “hosted” by Laura, with prompting questions from Penelope (who documented along the way as Laura fielded answers.


What are you most excited about today?

· Making puppets in the design team

· Stage management

· The production as a whole

· Sound design

·

How did you find the exercise of coming up with sounds to the line of action?

· I found it easy to come up with a bunch of sounds by putting myself into the character’s perspective

· I listened to the sound walk, and thought about sounds that I know from the lake


Design team – Pelican and Rosella, what where your take-aways?

· Sketch isn’t just one and only idea, but you need to draw over and over again.

· Challenging to find out where all the moving parts will be.

· It was fun! Drawing and taking my time with that was enjoyable.


DEVELOPMENT

Tuesday


The team started with a bang entering the school this morning. Jason worked like a machine, putting together a silhouette screen and then building elements of the animation table in preparation for the session. Laura madly created materials for the sessions today while Penelope updated all the blog notes and edited photos from yesterday. Callum’s train behaved today, and he’s ready to go!


Warm up & focus with Laura

Mime

Children were asked to create a mime based on a movie theme – they were great at this, and really enjoyed the game. This exercise lead into the next game.


Mime in a Line

Kids were broken into teams and stand in a line facing one person at the front of their line. Each team is given cards with emotions written on them. The person at the front of the line picks up a card from the ground, reads it, puts it behind them on a pile face down, and then mimes what was written on the card. Once the team members in the line work out what’s written on the card, then they shuffle positions, the leader going to the back of the line, and there’s a new leader. It’s a competition, so the team who finishes first – successfully completes all the. Mimes, wins.


This exercise is great for building skills in collaboration and teamwork, and for inventiveness, expressiveness and creation in physical theatre.


Kids Feedback - What did you learn about Mime?

Easier in smaller groups

Telepathic twin connections don’t work.

Kids didn’t really give loads of feedback, so Laura explained how you need to make your mime to give children the capacity to be more expressive physically.


Explanation of Roles

Kids were sat down and were clarified as to what, where and who in regard to the performance/gallery/animation


Kids Questions

Why am I in two different roles?

· Not all roles have jobs to do at the moment, so will be working with different teams until those roles have jobs (i.e., stage management, catering, curators, etc.)


What is stage management?

· Organisation of students backstage to ensure the performers know when to go on stage. Super organised


Are there different roles that haven’t come up yet?

· We’re not sure, some roles will appear as the process goes along. Roles will be built from the interests that appear from the students.


What are Jason, Callum, Laura, Penelope doing?

· We’re the heads of the departments, we facilitate the different major areas.


What are assistant directors?

· Leadership role within their groups (Animation and Live performance). Help the team leaders organise and


What will the design team do while the performance is happening?

· Everyone contributes to the animation. Once the major design of the animation is done, the team will move onto design for live performance. During the performance, design team can sit back and relax and watch the performance.


Students teach the artists their Acknowledgement of Country

Laura and Penelope stood in front of the children, and the children taught them the acknowledgement. The kids broke it down into bite-sized chunks for the artists to learn.

It was great for the children to be the teachers, and for them to see adults learning from them. This was very much a true representation of how Barking Spider Creative works with kids. Co-learning, co-creation and collaboration.


Our school sits beside Lake Colac, at the foothills of Red Rock and on the lush green lands that have been cared for by generations of Gulidjin people from the Marr Nation. Today we recognise their long history with this beautiful land that we call home. We will always remember our community learns, grows, and plays upon traditional Gulidjin land we call. We pay respects to the Elders past, present and emerging. We touch the ground of the land, we reach for the skies that covers the land and we touch our hearts that care for the land.




Locking Down the Narrative

Storyboard Scene Clarification with Penelope

Penelope discussed the story arc, and that there seemed to be two ideas that had arisen from the original story: that the pelican was greedy and had eaten all the fish/food from Colac Lake, and that the lake is polluted. Penelope discussed with the children about strength of story. If a story has local relevance, it’s good, but if a story can have relevance that’s global and local, it’s great. This kind of narrative has more meaning to more people.

So, the Pelican is greedy and eats all the fish VS the pelican is hungry because there are less fish because of pollution, the latter is a localised and global choice right now.


Here is an example of what we worked on/trouble-shot:

EXISTING STORY: “Once upon a time there was a pelican who was selfish and has been taking all the food and saving it in its huge beak”.

SETTING: A polluted Colac Lake.

PROBLEM: We have a selfish pelican and a polluted lake. Can there be an abundance of food in a polluted lake? Is not the polluted lake the fundamental problem (and therefore is more interesting/of greater relevance).

· Less bugs, less fish, less wildlife in a polluted lake


If the pollution has created less food for the birds, that’s a problem for not just the birds, but the world. Rubbish, plastic bags = environmental impact.

Local significance + global problem

The pollution is the problem, not the pelican.


The children understood this, and so the discussion moved onto how the narrative can shift, and whether we want to provide a solution to the pollution and thereto the pelican’s hunger.

Penelope asked the children to focus on two key words: magic and transformation.

With both animation and with theatre, it’s possible to make the impossible happen.


To the question: what can happen in the story that transforms the pollution? These were the first responses:

· It’s all just a dream.

To this idea, Penelope said that this difficult to show, but if you have ideas on how a dream would transform/work , then yes)

· A magic unicorn comes and eats all the rubbish.

To which Penelope responded and introduced the idea that we don’t want to introduce any new characters from outside the world of the lake. She explained that to make an affective, strong story, we want to stick with the characters/environment we have.

More responses and ideas from the children:

· Every animal has a second life in a perfect world (Penelope explained that this could be too long to develop and create in the timeframe we have)

· The pelican’s laugh makes everything go back to normal - When the pelican was sad and hungry, the world was polluted, but when she laughed, it woke up the lake and it transforms.

· The lake runs on happiness. (How?)

· All of the pelicans could come and clean up the lake. (Great idea – this connects with Jason’s idea of bringing in all the pelicans the design team kids have generated).

· A whirlpool opens up and swallows all the rubbish and the lake is clean again. (Big transformation -

· The birds apologise to each other and when they hug, the pollution disappears (that makes the pollution the animal’s fault)

· All the main characters start an uprising against the humans (we don’t have any humans in the story and that would be a big political thing)


What is a piece of rubbish that could transform into something else?

· Plastic bag (representing all pollution) turns into a fish.

· Wind blows up all the rubbish and turns it into fish and it rains fish.

· All the rubbish all turns into fish.

· Plastic bag turns into a fish, and it eats all the rubbish and gets really huge and flies into the sky and explodes and it rains fish. The scales could turn into other fish.

The story ending we have gone with:

At the end:

· Rosella escapes.

· Beside the pelican, a plastic bag transforms into a fish.

· This fish jumps into our pelican’s mouth and she swallows it. From across the lake, all the pelicans fly in and land, ready to eat or begin eating, fish.

· A group of rosellas does a fly-over.


Jason animation workshop and demonstration


Jason began the session with a discussion and description of animation. Jase had (seriously) whipped together an animation based on the characters the kids came up with.

He talked about and showed the effects of various frame speeds – frames per second, and asked hit kids to do the maths on what this means for our animation project. Jason:

· Spoke to the way puppets can be designed for movement and animation through paper.

· Spoke about basing puppets on real life creatures and how to design them so their movements look realistic.

· Demonstrated this with the rosella and flying fox puppets he had created and the animation.


Animation still


He created this in 42 shots, of the flying fox flying over the rosella who is opening and shutting her beak

· Jason spoke about how film is mostly 24-60 frames per second.

· Jason explained what a frame is. 5 frames per second means 5 photos per second, when Jason demonstrated slowing down the frame rate the kids mentioned the movement looked “jumpy”.

· Jason spoke about how the camera (the phone) needs to stay really still when doing stop motion.

· Jason changed it from 5 frames per second to 10 frames per second, and then to 30 frames a second which meant the whole video lasted for just over a second. The kids then asked what is the slowest it could go, then Jason demonstrated one frame per second to give them an idea of how little the puppets move per photograph. It was decided we as a group will do 10 frames per second.


Penelope then showed a Jan Svankmajer animation CLICK HERE to see the animation.

This is another example of an animation style – to open children’s thinking and imagination. Jason pointed out how long this animation would have taken to make, given the number of details and the frames per second.

Penelope & Jason demonstrating silhouette


Sessions 2 & 3

Introduction of shadow screen/silhouette

Design making


Sound


The session really took off. Three creative stations, with all sorts of action going on. (For more detail about each of the sessions, please see artists' reflections below.)


Laura & Penelope - Silhouettes

Children observed how proximity to the light changes size, dimension and direction: observations of what the audience can see/what the audience perceives.

Penelope chopped up some cardboard into a vague wing and beak shape and first the artists figured out how it worked, and then the children too had a play. Penelope mocked up a monster puppet and also used two semicircles of cardboard, for the class to see and play with.


Callum – Sound

Call worked with Lincoln on sound from the first class, and he was already across I-movie. Call to fill in content. They spent the session discussing sound, and Call is super excited to have Lincoln on board.


Jason animation puppet design


Jason worked with the design team on animation puppet design, working through the principles of jointing, and also the aesthetic – how they were going to collage the puppets from the drawings.

Session 4

We began the session with a discussion of types of shots that are used in film; close up, long shot/ wide shot, birds eye view, mid shot, extreme close up, POV. Penelope then discussed film and camera language to create a shared language before storyboarding animation.



After this, we started storyboarding for the animation. Penelope steered the story part, while Jason did the drawing. The kids started to get fidgety, clearly it was a drag - this is as far as we got.


SCENE 1

ESTABLISHING SHOT

  • Wide Shot: A polluted Colac Lake. The pelican comes into land on the lake.

  • Mid-shot: Pelican surrounded by plastic bags on the lake (tummy rumbles through sound)

  • Close-up: Pelican has a plastic bag in its beak as it sits on the water.

SCENE 2

ACTION: The pelican lifts up off the lake in search of more food.

  • Mid-shot: Pelican lifting off the lake flapping its wings as it flies upwards.

  • Wide-shot: All of lLake Colac is seen in the background as the pelican flies higher into the sky.



Laura took them outside for the last 10 minutes for a game “Bibbety, Bobbety, Boo” – a game of physical game of concentration and collaboration.


Teachers reflected that the time of day (last session) was not great for something that demanded so much seated concentration, but we are thinking that maybe we (the artists) need to create storyboard. Timewise, this might have to be the case, as we have puppets to construct even before the animation can start to be filmed (and just over one month before presentation day!).


Reflection run by Laura: What we have done today - What was unexpected?

Did not expect to:

· see a bed sheet silhouette sheet set up – and being able to work with it.

· be a dancing monster with Penelope today.

· have a big piece of paper on the board (for storyboarding)


What was challenging about the storyboarding session (Tuesday afternoons everyone is tired)

· We were all tired.


What can we do then, to help with ideas for Tuesday afternoons?

Play a short game to start the afternoon session.

Kids came up with a bunch of games they could play.

What can help you with your energy focus and learn better on Tuesday afternoons?

· Have a good lunch before class.

· Don’t go crazy at break time so you have more energy.

· Take accountability for our impact on the session (creative process)


We decided to make a storyboarding team, broken into two parts:

Narrative – with Penelope (6 kids)

Drawing – with Jason, Billy is Jason’s AD in animation and will assist between narrative and storyboarding.


Reflections


Penelope

I was concerned about this week as I felt that we had skipped a beat in our progression and that we needed to storyboard before anything else. But, storyboarding can be the hard graft of animation, boring for kids, and Jason needed the time to get the design team working.


Over the weekend I spent a day, including a couple of hours working through things with Jason, on the drafting of the storyboard outline in the hope that this might suffice for the storyboarding. Alas, no - storyboard we must. We have come up with a plan, after discussion with the kids, where we will storyboard with them. It's an unconventional way to animate: you need a complete storyboard to know what to design - but we are going to design from the storyboard as it evolves - which is means there's no looking back...


It was great seeing all the teams working concurrently for the first time, and the project has hit the development phase solidly. Looking forward to next week as I reckon it's ramping up, and on time, with only a bit of white-knuckledness going on...


Laura

Our theatre making sessions throughout the past two days involved establishing a shared understanding of silhouettes and how we will create story and meaning from physical bodies and movement. Over the past several weeks the students have become comfortable creating tableaux works both individually and in small groups to tell stories. We’ve then started building in small movements or sound effects. With this tableaux work as their framework this week we moved onto understanding silhouettes. Initially, it took a little bit of time for them to grasp that tableaux are in 3D, however, silhouettes would be made by our bodies and then cast onto a 2D surface. We spent time problem solving how to shift our bodies to create an image that would be clear when cast onto a 2D surface by working in small groups to physicalise different parts of the narrative and it was really pleasing to see just how far the students have come in their ability to collaborate and problem solve as a group. Experimenting for the first time with silhouette today was energising and enlightening. Here are some of the things the students discovered from our play:

⁃ Standing closer to the source light makes the silhouette appear larger

⁃ Standing closer to the screen (further away from the source light) makes the silhouette appear smaller

⁃ These two things enable us to play with scale

⁃ Standing or walking side on to the screen gives the audience a profile silhouette

⁃ Slow motion movements are often more clear to an audience

⁃ We can “appear” from down below by crouching down outside of the reach of the light

⁃ Several people can create one creature by using depth, we can give one person 6 arms

⁃ We can use cardboard to create costumes/ puppets like the beak of a bird or wings

⁃ Creating silhouettes requires teamwork


Jason

Day 7

I had had a lot of doubts about how to begin this week, still being unsure exactly what was required to be made for the story and how we would storyboard the animation. Penelope and I had had lengthy discussions over the weekend to develop a game plan. This morning was spent setting up the screen for silhouette work. I used a couple of push up stands and some plumbing bits and a pole to create a makeshift screen.


For stop motion table, I was unable to make suitable lighting stands, but had found a solution to attach the camera stands to the table itself. Once the children were sorted into their groups, I started to work with the design team. We focused on drawing a rosella from photos that were displayed on the monitor. I told the children to not think of it as a drawing exercise but more as a sketching, designing exercise where we explored line and shape and colour. I also asked them to focus on details and to work at getting the important features correctly such as the beak and the proportions of the body. I did this with both groups. I had to go back to sketching because a few children had not done any of the puppetry making work we had done earlier. Though I discovered one child has done some animation work and is developing a graphic novel with a friend.


Day 8

This morning I spent time finishing and setting up the stop motion table, making sure everything was working as after the first session I was going to introduce the children to the animation system. During the break I found some time to do a short 41 frame stop motion animation with my rosella puppet and the flying fox puppet. CLICK HERE to see the video. I was then able to show the children the difference in frame rate first looking at 5 frames per second then 10 then 30 and then at one frame per second. I think we will film the animation on 10 frames per second which will give us a somewhat jerky motion but still be suitable. After the demonstration, I worked with the two design groups to turn their designs into puppets. Some children still have difficulty with this task as they cannot separate the drawing aspect from the puppet making aspect. I demonstrated on the whiteboard how to break the puppet into pieces:

I also showed how to create joins that were smooth and integrated and would look natural when operated. We kept working on the rosella and I think it would be a good idea to include all the children's work at some point in the animation but I think that I should construct the main puppets (and demonstrate this to the design group so they can learn), as these central puppets need to be robust enough to withstand handling across multiple weeks and the hands of the whole year 5 cohort.


Callum


his week was the beginning of the development phase of the project. The kids had been split into their production groups/roles, which meant that the sessions would be split between working with the cohort as a whole and working with the groups separately. I have 6 students in my Sound Design team which is a good, manageable number. Our first session together, we did a mix of building demo soundscapes for scenes from the story (we focussed on scene 1 and scene 7), as well as generating sound offers for the performance group, who were experimenting with silhouette work. Doing this, I was able to gauge the students comfortability with sound design and build my approach accordingly.

Thankfully, the students have been creating podcasts for their DDT class, so they have begun learning how to capture recordings, as well use basic Digital Audio Workstations (DAWs) like Soundtrap. Two of the students told me of how they had been using GarageBand to create electronic music from loops, which is great, as I work in Logic Pro which is a step up from GarageBand, but means they’ll be familiar with the layout of the program. They’ve also got a pretty strong ability to identify and describe the textures of the different field recordings/SFX we looked at, especially one student who was able to pin point specific qualities and sounds in the recordings he liked or felt were wrong. All in all, I’m excited to begin the sound work with this team. I think the kids are going to create something truly great. My only minor concern is that there is a lot of interest within the team with composition, and less so on building atmosphere/SFX tracks. I totally understand this, creating music/composition tracks for work is far more creatively engaging than soundscape work. But I believe that approached the right way, and when the performance and the animation are in more complete stages, that excitement will come!

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